Building a paper tape reader by itself isn’t super complicated: you need a source of light, some photoreceptors behind the tape to register the presence of holes and some way to pull the tape through the reader at a reasonable rate. This latter part can get somewhat tricky, as Usagi Electric‘s [David Lovett] discovered while adding this feature to his vacuum tube-era DIY reader. This follows on what now seems like a fairly simple aspect of the photosensors and building a way to position said photosensors near the paper tape.
As the feed rate of the paper tape is tied to the reading speed, and in the case of [David]’s also contains the clock for the custom tube-based UE1 computer, it determines many of the requirements. With 8 bits per line, the tape forms the ROM for the system, all of which has to be executed and used immediately when read, as there is no RAM to load instructions into. This also necessitates the need to run the tape as an endless loop, to enable ‘jumping’ between parts of this paper-based ROM by simple masking off parts of the code until the desired address is reached.
For the motor a slot car motor plus speed-reduction gear was chosen, with a design to hold these then designed in FreeCAD. Courtesy of his brother’s hobby machine shop and a CAD professional’s help, producing these parts was very easy, followed by final assembly. Guides were added for the tape, not unlike with a cassette player, which allowed the tape to be pulled through smoothly. Next up is wiring up the photodiodes, after which theoretically the UE1 can roa ..
Support the originator by clicking the read the rest link below.